Nonagon 3D Model
As part of my architectural modeling projects, I decided to recreate the Nonagon building in Blender. My main objective was to achieve a realistic representation of the exterior while maintaining an efficient modeling workflow.
To construct the building, I used basic geometric shapes as a foundation, refining the structure with modifiers such as Bevel, Array, and Extrude, which are techniques I frequently apply in my projects. These tools allowed me to efficiently shape the architectural details while keeping the model clean and optimized.
The focus of this project was solely on the exterior of the building, ensuring that the proportions and design closely resembled the real structure. Initially, I considered adding textures and finer details, but due to performance limitations, I decided to finalize the model without extensive texturing. Despite this, I was pleased with the final result and how the building's form was accurately captured.
This project was an excellent exercise in architectural modeling, allowing me to further refine my skills in 3D structure recreation. The entire process and final result can be found on my YouTube channel, where I document my work in 3D modeling.
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