Expolab 3D Model

Jan 28, 2025

Jan 28, 2025

4 min read

4 min read

As part of my 3D modeling projects, I took on the challenge of recreating the Expolab building in Blender. My goal was to accurately represent the structure while maintaining an efficient workflow using the modeling techniques I frequently apply in my projects.

To achieve this, I started with basic geometric shapes, such as cubes and cylinders, and refined the details using modifiers like Bevel, Array, and Extrude. These tools allowed me to efficiently construct the architectural elements while ensuring a clean and realistic result.

I focused primarily on the exterior of the building, ensuring that its design and proportions closely matched the real-world structure. Although I initially planned to add more textures and details, I encountered some performance limitations due to the complexity of the scene. As a result, I decided to finalize the project without extensive texturing, but I was still very satisfied with the final outcome.

This project was another valuable experience in architectural modeling, reinforcing my skills in structure recreation and efficient 3D workflow management. The process and final result are available on my YouTube channel, where I document my 3D modeling journey.